
While all of these other modes offer a fairly unique twist on the age-old gameplay, they are basically different variations on the "shoot stuff" mechanic. This mode would often feel unforgiving and random at times. There's also a fairly interesting mode that forces you to eliminate a string of marbles situated on the other end of a river, but the catch is there are other strings of marbles floating across the river which block your path. There is a battle mode which makes you race against an AI opponent to rack up the most points. While this installment of Luxor isn't a terribly original game, it does offer other modes that take a slight spin on the familiar gameplay. Power-ups include speed shots, devastating fireballs, destructive laser blasts, and more. The game tosses out collectible power-ups for every third match you make in a row. Additional maneuvers come in the way of power-ups. This gives you some more tactical options. One thing that Luxor allows you to do is switch between two marbles from your inventory via a right mouse click. With mouse in hand, you can move your cursor on a horizontal plane. In this Luxor, your cursor/shooter is locked at the bottom of your screen. However, this is sometimes easier said than done because the levels in Luxor will have the marbles swerving in and out of snake-like positions. You do this by shooting your own marbles to the corresponding colored marbles in the chain to make matches of three or more. For the uninitiated, the goal in this game is to eliminate all of the colored marbles before they roll to the end of the level. If you've played the previous Luxor games then you would know that the gameplay mechanic here is more Zuma than Bejeweled. However, to be fair, there are two general types of match-three games out there. The saying "If you've played one-match three game, you've played them all" comes to mind when playing Luxor: Quest for the Afterlife.
